Creatively all of the artists have an investment in the project. This more sophisticated approach means that instead of just producing a bunch of shots that don’t really tie together, you end up with a cohesive visual piece that shares assets across the show, which lets us create a better end product. We try and implement our virtual production pipeline on CG projects whenever it’s appropriate, treating them like live-action film productions. What was your approach on this commercial? We all kept referencing the same movies like ALIEN and THE THING so we were on the same page from the beginning. They had their concept so I gave them a visual pitch on how I thought their story could be told. I love video games so it’s a great place to be right now.ĭraftfcb San Francisco wanted to work with us. The video game space is expanding rapidly. I’ve been signed as a director at Mothership since January 2012 and have been getting more and more video game spots and cinematic jobs. Accompanied by Aladino Debert, he explains his work on this DEAD SPACE 3 commercial.Ĭan you tell us about your work at Mothership? He then joined the team of Mothership as director. He talked about his work at Prime Focus on AVATAR.
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